Or the Loremaster misses the super smart twink job the player is pulling off with this hero’s character sheet. They have figured out an exploit if you will and they can’t wait to get into game and try it out. Then mid game the Loremaster and Players realize that your Hero out classes the rest of their heroes substantially. The Loremaster has to stop and think hard, and the players are now worried they will have to face challenges out of their league due to the new dynamic you have introduced into play.
Ok, we get it you are the smartest and best ever. Now can we get back to playing a proper Role Playing Game?
I am not aiming this at the player of the Hero that is really good at a couple of things, or even has a reputation as a force to be reckoned with. Nor is it the Hero who through game play develops into a powerful hero with End Game powers; it is the player of the hero that is designed to rule the game in combat or a spell caster that was built around a single spell who gets the collective ire of the game table. The combat god who is unhittable, who also lays down killing blows every hit and knows every weapon type knowable is an End Game hero Skippy. Yet the only thing End Game about your Hero is your combat skills. You have no skills beyond combat and you don’t have the end game magic items to back your play.
When you write up such characters you put the Loremaster at a calculated disadvantage. The only thing that matters to you is the survival of your hero regardless of anyone else’s need. To deal with your Twink I have to up the power level of the dungeon. But when I do this the other players are placed at a serious unfair disadvantage. Also I am faced with a player who wrote up a vastly over powered character compared to the rest of the group, who will at the drop of the hat get upset and argue the rules or call cheese when the big guns are pulled out and their hero was killed off or defeated. ‘You singled me out’ is the cry of the player. Yes, you were singled out, your overly powerful; pain in the ass character was hashing my storyline and putting the other heroes at an unfair risk.
If the only way I can harm one of the heroes is with an End Game monster, then I have to put said monsters in the game. Yet here we are supposed to play a Starting Saga and you already are rolling 19+ True Grips to hit and dodging out of every blow with your ungodly 19 Hit Goal. Sure these are fine power levels for an End Game Saga, and I have no problem with these power levels when everyone is playing at that power level. The essence of a great game is game balance. End Game powers at Starting Game are inappropriate.
The other players don’t like your characters. You put the focus on you and your hero. There is little glory for them when you are the only one who can harm the End Game monster.
Also there is this issue with your Hero; you have no skills beyond combat. The other heroes have to pull your weight in all Role Playing scenes. They can’t send you to do shit but kill something. Your hero can’t haggle for better prices, rally troupes, lie to the constable, ride a horse, and socialize with the elite, swim, read, or anything else that may come in handy when actual role playing is going on.